Your Ticket out of Monopoloy-ville: Ticket to Ride
Overall Rating: 7 out of 10
Type: Board game
Suggest Ages: 8+
# of Players: 2-5
Playing Time: 30-60min+
Replay-ability: 6 out of 10
Expansions available: 1910 Expansion Pack (Cost = $15)
Cost: Approximately $36
Ticket to Ride is train building game filled with strategy and little geography (though the cities are not necessarily in the right spot--that is Chicago is sort of in Indiana). There are 5 different colors to play (black, blue, green, yellow, and red) each player receives 45 plastic train cars in their color to start the game. They also receive 3 route cards of which they have to keep at least two, and four colored train cards.
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Route Cards! |
Route cards have a brown backing and contain two cities that you have to connect with your trains and a number amount that you receive at the end of the game for making that route. If you don't make the route, you get negative points!
The colored train cards are used to claim parts of a route. There are eight different colored cards plus wild cards. During each turn, you can either draw two colored train cards, one wild train card, take more routes, or claim parts of your route.
If a section of a route has three yellow boxes, a player must play three yellow train cards or a combination of wild train cards and yellow train cards to claim that section. If they do this, that is the only thing they can do per turn. If there are a number of gray boxes, say two, then a player can play any color of train cards but it must be two matching for example to two blue cards or two green cards, etc.
Usually you want to try to complete a 20 point route because these are some of the longest, highest value routes, but you can complete a lot of smaller routes if you'd prefer. When picking your first routes, it's best to choose routes that you can complete with one line of trains. For example, try to avoid perpendicular routes or parallel routes because that makes it harder to complete the routes and uses up more of your limited train supply.
There is also a bonus of 10 points awarded to the player with the longest continuous train. I really like to finish my routes early and then work on getting the longer train. It makes me feel accomplished even if I don't end up winning.
Overall, this game is easy to learn, fun to play, and not as stressful as other board games. Though the Europe version (which I also own) is more complex and more stressful with tunnels and ferry routes. I like this game a lot and would recommend it. I have played at least 25 times (probably more) and I still really love it. I think it might be time for me to get the expansion pack because I now know all the routes and that's a somewhat unfair advantage. I do think this game has a learning curve as you learn the strategy that works best for you, but it's worth it!